|STR 9 (+0) DEX: 15 (+1) CON: 13 (+1) INT: 12 (+0) WIS: 16 (+2) CHA: 8 (-1)|
|Musket||Near, Far||Leather Armor||1|
|Name||Quantity||Ind. Weight||Total Weight|
|Hunt and Track (WIS)||When you follow a trail of clues left behind by passing creatures, roll+WIS. ✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel. ✴On a 10+, you also choose 1:
•Gain a useful bit of information about your quarry, the GM will tell you what
•Determine what caused the trail to end
|Called Shot||When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
•Head ✴10+: As 7–9, plus your damage ✴7-9: They do nothing but stand and drool for a few moments.
•Arms ✴10+: As 7-9, plus your damage ✴7-9: They drop anything they’re holding.
•Legs ✴10+: As 7-9, plus your damage ✴7-9: They’re hobbled and slow moving.
|Animal Companion||You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to.|
|Stats: Ferocity +2, Cunning +1, 1 Armor, Instinct +1|
|Strengths: Huge, Intimidating|